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The Doors Of Agony

17.08.2024

The Doors Of Agony

Silent hill Doors

 

Unveiling the Secrets: The Blood, Sweat, and Spooks of Selkora's Horror Share on X

Here at Selkora, we’re not just building a horror game, we’re crafting an immersive experience that will leave you shivering in your seat. But the path to true terror isn’t paved with sunshine and rainbows. It’s a dark, twisting labyrinth of code, coffee, and countless hours spent wrangling the digital beasts that power our nightmares.

One such beast? Doors. You might think a simple doorway wouldn’t be a problem, right? Wrong! In the world of Unreal Engine, doors are like mischievous imps, demanding intricate choreography of blueprints (think of them as the game’s secret language) to open, swing, creak, and slam shut at just the right moment. Each type of door – the creaky basement hatch, the imposing oak barricade, the flimsy closet door – requires its own unique programming ballet.

But fear not, brave reader! We’re not just here to complain about the challenges. We’re here to share the journey with you, warts and all. It’s a testament to the dedication required to bring a truly terrifying vision to life. We’re scouring the web for the best techniques, meticulously piecing together code, and testing every virtual hinge with a fervor that would rival a team of haunted house carpenters.

This isn’t just a game; it’s a labor of love fueled by a relentless desire to make you scream (in a good way, of course). We’re pouring our hearts (and maybe a few all-nighters) into crafting an experience that will be equal parts terrifying and exhilarating.

So, buckle up and join us on this wild ride. We’ll be sharing our triumphs, our struggles, and the terrifying secrets we unearth along the way. Remember, even the smallest details, like a perfectly timed door creak, can make all the difference in a horror game. And who knows, maybe you’ll even get a sneak peek at some of the chilling environments we’re conjuring up in Blender, our 3D modeling tool of choice.

This is more than just a game; it’s a community project. We want you to be a part of it, to share your thoughts and fears, and to help us shape the world of Selkora into a place of genuine terror. So, stay tuned, brave adventurer, for the horrors are just beginning…

blueprint

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